REALISTIC SHOWREEL 2013 (feat: J.Edgar, The Big Year & Scott Pilgrim)

(go to my FANTASY SHOWREEL - feat: Thor, Resident Evil 4, Sucker Punch & Upside Down)

more shots not seen here with before & afters can be seen in their separate sections under "MATTE PAINTINGS"

OPEN BREAKDOWNS IN SEPARATE WINDOW

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BREAKDOWN: REALISTIC SHOWREEL 2013

// J. Edgar

skills: 2D/3D Matte Painting | Lighting | Projections & Camera Mapping | Pre-comping

software: Photoshop | Nuke | Maya (Renderman & Mental Ray)

 

Opening shot:  Everything but the crowd, horses and dirt on the track is Matte Painted and designed by me to look like the exact Delmar racetrack from that time period and place in California. The final shot is shown here also after the DMP reveal with the final grade.

 

Hoover's office shots: The view from Hoover's office in the FBI building on Pennsylvania Ave. doesn't really have a view of the white house. Clint Eastwood wanted to see the White House from the office and we cheated it. Everything but the crowd was projected in Maya and Nuke. Trees in the FG was 3D. The National Archives was surfaced but an additional dmp facelift was used for some areas missing details.

 

Parade shot: All CG. Matte painted the ground and surrounding building with flags as well as trees. The models was provided by the 3D dept and they rendered it.  

 

// The Big Year

skills: 2D/3D Matte Painting | Modelling | Projections & Camera Mapping | Pre-Comping

software: Photoshop | Nuke | Maya (Renderman)

 

Opening shot environment: Everything that has snow on it was a projected Matte Painting. The mountains, the ground and the base in the BG was Matte Painted and projected on simple geo within Maya. The FG bushes was separated and placed on cards. FX added blowing snow.

 

Mountain Range 2 & woman attacked by birds: Everything behind the live action was matte painting. Modelled and projected within Maya. Bushes from the plate were separated and projected on cards and added to hide the seam..

 

Owl watcher: Everything behind the live action was a Matte Painting. Projected within Nuke by comp. 

 

// Scott Pilgrim vs The World

skills: 2D/2.5D Matte Painting | Camera Mapping | Pre-Comping

software: Photoshop | Nuke

 

All the trees on this show needed to be pruned of greenery and each branch separated onto cards within Nuke for parallax. The footage was shot during fall. Snow needed to be added where set dressing was missing it or fully replaced.