• FILM / TV
  • COMMERCIALS
  • ANIMATION
    • Coke Polar Bears
    • Animated Pacific Rim
    • Tine: By Moods of Norway
  • SHOWREELS
    • 2024 FILM SHOWREEL
    • 2020 FILM SHOWREEL
    • IMMERSIVE / THEME PARKS (VR)
  • ART DIRECTION / CONCEPT ART / ILLUSTRATION
    • PROFESSIONAL WORK
    • PERSONAL WORK
  • INFO
  • Contact
  • LINKEDIN

PETER TOUFIDIS | VISUAL ARTIST

MATTE PAINTING & ENVIRONMENTS SUPERVISOR / ART DIRECTOR & CONCEPT ARTIST

  • FILM / TV
  • COMMERCIALS
  • ANIMATION
    • Coke Polar Bears
    • Animated Pacific Rim
    • Tine: By Moods of Norway
  • SHOWREELS
    • 2024 FILM SHOWREEL
    • 2020 FILM SHOWREEL
    • IMMERSIVE / THEME PARKS (VR)
  • ART DIRECTION / CONCEPT ART / ILLUSTRATION
    • PROFESSIONAL WORK
    • PERSONAL WORK
  • INFO
  • Contact
  • LINKEDIN

ARGYLLE | Apple TV+

Supervising DMP / Environments and VFX Art Direction / Visual Development @ Mr.X/MPC

Clips of our sequences as well as screenshots below...

ATLAS

Supervising Matte Painting / Environments / VFX Art Direction @ MPC

VFX breakdown on some of our shots & a lot of shots we worked on featured in the trailers here… screenshots below.

VIKINGS: VALHALLA (Season 2)

Senior Matte Painter & Concept Artist @ Mr.X / MPC

15k wide Matte Painting / Environments & Conceps of establisher shots I did for Vikings Valhalla Season 2

THE WITCHER - (season 3)

Design / VFX Art Direction & Matte Paintings of Environments as well as FX Designs for the The Witcher - Netflix. Some of which are featured in this making of from MPC…

PREY (2022) Predator 5

Lead Matte Painter & Concept Artist @ MR.X / MPC

Provided FX designs (prop effects, vehicle effects, opening shot of cloud entry and more), Environment Designs and Matte Paintings..

AMSTERDAM (2022)

Lead Matte Painter & Concept Artist @ Mr.X (MPC)

This film has a lot of great time period Matte Paintings of how old New York City was in the 70’s. Featured in this shot is the famous Waldorf Astoria Hotel and historically accurate buildings of that time. (Beyond the corner street until the horizon is all Matte Painting and before that is CG with Matte Painting paint overs.

Below that is a few street shots of extensions and cg buildings more than %50 of the image are Matte Paintings.

THE WITCHER: BLOOD ORIGIN

Concept Artist & Lead Matte Painter @ Mr.X (MPC)

Created quite a few concepts to direct the vfx for this show. I also lead the Matte Painting efforts on a few environments too, some of which are featured in this trailer.

more to come….

SNOW WHITE | Disney

Matte Painting Supervisor & VFX Art Director @ MPC

A few sequences and shots that I helped visually develop at the beginning while on this show before I got switched over to ATLAS for Netflix.

SECRET HEADQUARTERS

While at Mr.X - Visual Development / Concept Designs for some of the props/assets on this film and the fx look and animation of them. Unfortunately like most images I’ve created I don’t have access to show them :( only this making of video that features some of them.

HARDER THEY FALL

See more of our work done on this film here:

https://www.mpcfilm.com/en/filmography/the-harder-they-fall/

DOCTOR DOLITTLE

Lead Matte Painter / Environments while @ MPC

First video is a short clip of the environment my team was tasked to. A full set replacement and match & extended (top half extension as the bottom half was a set that was also replaced).

The last video is the trailer.

AERONAUTS

Concept Art & Visual Development done for Amazon Studios.

Created a lot of panoramic images some at over 20k / 360 VR spherical degree coverage of clouds and environments at different altitudes from 2km seeing London below to 20k close to space with different lighting scenarios. Images were used to Art Direct the VFX of the sequences that spanned different altitudes as the balloon progressed into the stratosphere.

These images are from the final result of the film. Unfortunately like most of my concept artwork it won’t see the light of day.. If ever I get a hold of them.. I’ll post them but these are close to the direction.

NOELLE

3D Environments & Matte Painting Supervisor, Concept Artist & VFX Art Director while @ MPC.

Creative and Technical supervision.. from initial concepts all the way to modelling, texturing, lookdev, layout, lighting, matte painting to comp.

Images created as a huge team effort as always.

Excuse the crazy saturation grades… client went overboard on it. :( I tried to reduce it some on these images.

BLADE RUNNER

IMDB

 

Client: Double Negative | Alcon Entertainment | Columbia Pictures | Scott Free Productions

Role: Senior Matte Painter / Environment Artist

Tools: (Photoshop, Clarisse, Maya, Nuke)

 

Breakdown / Description:

Plate modifications in Photoshop - L.A. street removal and cleanup re-projected onto geometry created in Maya comped in Nuke then merged with lighting renders of CG assets which were rendered in Clarisse - (the high rises in the BG). CG assets created by assets dept.

 

 

 

WONDER WOMAN

IMDB


Client: Double Negative | Warner Bros.

Role: Senior Matte Painter & Environment Artist

Tools: (Photoshop, Maya, Nuke)

 

Breakdown / Description:

Training ground modifications and replacements. Greenery (bushes, trees props), horse track and surroundings within the ground area. Some mountains in the BG on some shots.

Maya setup & projected/finaled in Nuke.

 

 

ANNIHILATION

IMDB

 

 

Client: Double Negative | Paramount Pictures

Role: Senior Matte Painter & Environment Artist

Tools: Photoshop, Maya, Nuke

 

Description / Breakdown:

The premise of the film is this alien phenomenon was creating natural abstractions. As such my responsibilities was to add and modify the existing environments adding more vegetation/growth. More trees, more bushes, & general overgrowth. Some of the shots required adding buildings/houses where with greenery & overgrowth.

Painted in Photoshop projected/composited in Nuke.

 

 

 

THOR RAGNAROK

IMDB

 

Client: Image Engine | Marvel Studios | Disney Pictures

Role: Senior Matte Painter, Environment Artist & Concept Artist

Tools: (Photoshop, Maya, Nuke)

 

Description / Breakdown:

Created set extension / cliff environment featured in several shots. Helped to visually developed the look as well (style, size and lighting) making it work with the plate photography.

Maya, Photoshop & projected in Nuke.

 

 

THE GREAT WALL

IMDB

 

Client: Industrial Light & Magic | Legendary Entertainment

Role: Senior: Generalist / Environment Artist / Matte Painter

Tools: (Photoshop, 3DSMax, Vray, Nuke)

 

Description / Breakdown:

-Birds eye view high shot w/ creatures charging: full matte painting except the wall asset. Photoshop, 3DSmax then projected onto geo within Nuke.

-Great Wall medium high to close up shots: Responsible for sides of the CG wall & ground surroundings. Rendered in Vray/3DSmax, matte painted in Photoshop and projected in Nuke.  

-Ballon Flight: Mid ground small buildings to BG mountains - rendered in 3DSmax/Vray, Matte Paintings of hills, mountains and skies.. projected in Nuke.

-Ground acrobatic battle: Was responsible for the ground areas - full matte painting/replacement with added props scattered throughout (except statues & buildings which was handled by other artists already in progress prior to joining the team). 3DSmax/Vray, Photoshop and projected in Nuke.

 

 

 

 

HOSTILES

IMDB

Client: Double Negative | Waypoint Entertainment

Role: Senior Matte Painter & Environment Artist

Tools: (Photoshop, Maya, USGS elevation & satellite data for assets, Nuke)

Description / Breakdown:

Matte Paintings of mountain ranges, mid to bg hills & skies in Photoshop and projected in Nuke on basic geo & cards.

Some sunrise shots were graded that were originally shot in daylight.

Used elevation maps from USGS of a particular mountain range to create the geo and texture to be able to re-light the asset for different lighting scenarios and sequences.

GODS OF EGYPT

IMDB

 

Client: Iloura | Method Studios | Summit Entertainment

Role: Lead Matte Painter & Environment Artist / Concept Artist & VFX Art Director

Tools: (Photoshop, Maya, Nuke, Vray/Arnold, Speedtree, Zbrush, Katana)

 

- Description / Breakdown:

Handled 3 major sequences - modeling, lighting, surfacing & layout of building assets done in Maya rendered in Vray & Arnold. Matte Painted in Photoshop then projected and layered in Nuke. Everything surrounding the set was handled by assets dept. Mid ground to BG was handled by me creating new assets and using existing assets and modified incorporating the work into the assets dept from Katana to Maya and vice versa.

Additionally I was helping productions on budgeting and Supervising approaches to sequences of shots Art Directing / Conceptual Designing where needed. Look development - surfacing, lighting and mood. Managing the Environments dept. in terms of assignment, deadlines, scheduling, output etc. Pipeline development from Maya to Katana and Renderman vice versa. Development of in house tools for environment work and exchange of assets within a pipeline. Mentoring & overseeing other environment artists and their work.

 

 

 

THOR

IMDB

 

Client: Digital Domain | Marvel Studios | Paramount Studios

Role: Senior Matte Painter / Environment Artist / Concept Artist

Tools: Photoshop, Maya, Nuke

 

Description / Breakdown:

Lighting and complete Matte Painting replacement/resurfacing using set photography and paint over CG modeling (provided by 3d dept.) done in Maya & Projected in Nuke. Ground walls & sky. Multiple projections - wide covering on the whole sequence.

These are selects from that sequence.

 

 

 

J EDGAR

IMDB

 

Client: Method Studios | Imagine Entertainment

Role: Senior Matte Painter & Concept Artist

Tools: Photoshop, Maya, Nuke

 

 

 

 

THE BIG YEAR

IMDB

 

Client: MPC | Fox 2000 Pictures

Role: Senior Matte Painter / Environment Artist

Tools: (Photoshop, Maya, Nuke)

 

Breakdown / Description:

Adding snow filled environments. Only the set had fake snow on it. everything else was modified or completely added to replace the mid-ground and bg. Everything behind the actors from the mid ground to the BG is a Matte Painting replacing the original Spring time BG.

Sequences feature a 180 degree 10-12k Matte Painting/BG to cover the camera moves.

 

 

SUCKER PUNCH

IMDB

 

Client: MPC | Warner Bros. | Legendary Entertainment

Role: Senior Matte Painter & Environment Artist

Tools: Maya, Photoshop, Nuke, Speedtree

 

Description / Breakdown:

360 degree mountain side environment surrounding the building asset. As well as paint overs of the asset with weathering and snow.

 

 

 

SCOTT PILGRIM VS THE WORLD

IMDB

 

Client: Mr.X | Universal Pictures

Role: Matte Painter & Concept Artist

Tools: Photoshop, Nuke

 

Description / Breakdown:

A film adaptation based on the graphic novel from Bryan Lee O'Mailey. Takes place in Toronto Canada. The goal was to suggest the graphic nature and style of the graphic novel yet maintain a photographic quality of live action feature film. A lot of simplifying of trees and surrounding areas as well as adding snow. 

 

 

 

BEASTLY

IMDB

 

Client: Mr.X | CBS Films | MELS Studios Cinema

Role: Matte Painter

 

Description / Breakdown:

Created a 180 degree 10k panoramic cityscape image with 2 different times of day that facilitates a passing of time transition from late evening to sunrise.

Photoshop and comped / projected in Nuke

 

 

 

RESIDENT EVIL AFTERLIFE

IMDB

 

Client: Mr.X | Constantin Films

Role: Senior Matte Painter / Environment Artist

Tools: Photoshop, Maya, MRay, Nuke

 

Description / Breakdown:

Cityscape: Responsible for the buildings surrounding the ship takeoff area as well as the ground street level area including sky. Modelled and Lighting in Maya, Matte Painted in Photoshop and projected in Nuke. Main FG hero "109" buildings from sniper view is modelled by assets team. The hangar interior also handled by assets team. Basic shader surfacing by texturing dept. all replaced by me via matte painting.

10k mountain with forrest: matte painting in Photoshop. (reverse view featuring the incoming ship asset coming "straight to cam" done by other artist)

 

 

ARGYLLE | Apple TV+

— view —

Argylle.jpg

ATLAS

— view —

atlas_ver3_xlg.jpg

VIKINGS: VALHALLA (Season 2)

— view —

VikingsValhalla_Netflix.jpg

THE WITCHER - (season 3)

— view —

the witcher.jpg

PREY (2022) Predator 5

— view —

prey_movie_poster_2022.jpg

AMSTERDAM (2022)

— view —

Amsterdam_(2022_film).jpg

THE WITCHER: BLOOD ORIGIN

— view —

the witcher blood origin 2.jpg

SNOW WHITE | Disney

— view —

Snow White.jpg

SECRET HEADQUARTERS

— view —

secrert_headquarters.jpg

HARDER THEY FALL

— view —

harder_they_fall.jpg

DOCTOR DOLITTLE

— view —

doctor dolittle poster.jpg

AERONAUTS

— view —

aeronauts_poster.jpeg

NOELLE

— view —

noelle.jpg

BLADE RUNNER

— view —

BladeRunner2049-jpg-large.jpg

WONDER WOMAN

— view —

MV5BMTU2ODQ1OTUyOF5BMl5BanBnXkFtZTgwMjc2MzE1OTE@._V1_SY1000_SX675_AL_.jpg

ANNIHILATION

— view —

annihilation movie poster 1.jpg

THOR RAGNAROK

— view —

thor-ragnarok-poster-main.jpg

THE GREAT WALL

— view —

greatwallposter.jpg

HOSTILES

— view —

Hostiles.jpg

GODS OF EGYPT

— view —

static1.squarespace.jpg

THOR

— view —

thor.jpg

J EDGAR

— view —

jedgar.png

THE BIG YEAR

— view —

the_big_year_movie_poster.jpg

SUCKER PUNCH

— view —

SuckerPunch_Poster.jpg

SCOTT PILGRIM VS THE WORLD

— view —

scott_pilgrim_vs_the_world_teaser_poster_1.jpg

BEASTLY

— view —

beastly_poster_300pix.jpg

RESIDENT EVIL AFTERLIFE

— view —

resident-evil-afterlife-poster-milla-jovovich-01.jpg